I — EXPERIENCES

Four jobs, seven years, told as a story.

The full version — context, decisions, and what I actually learned. For the short version, see resume.augustoamaral.com ↗.

I 2024 — now

Spring Health

Senior Software Engineer

Mental health, software-shaped. Building care team experience surfaces in React/TypeScript, with the weight that comes from working on something that matters to the person on the other side of the screen.

FIG. I.1 — PHOTO PENDING
II 2021 — 2024

Procore (via Zoolatech)

Senior Software Engineer

Construction software, used by people who actually wear hard hats. Where I learned how a design system survives — or doesn't — contact with a real org.

Procore (via Zoolatech) — team photo
FIG. II.1 — ZOOLATECH TEAM
III 2020 — 2021

Three60

Software Engineer

Smaller team, more ownership, more chances to ship something and watch it break in production. The lesson: most of building software is the conversation around it, occasionally interrupted by typing.

Three60 — team photo
FIG. III.1 — 2020
IV 2018 — 2020

ODS

Junior → Mid Software Engineer

Where I learned what good code review actually looks like — not as a gate, but as a conversation between two people about how a system should behave.

ODS — team photo
FIG. IV.1 — 2020